Prism

Latest additions, bug fixes, and improvements for Prism.

v1.23 β€” August 21, 2026

πŸ› Bug Fixes

  • Fixed a possible delay when single firing the P2020 and Wingman

⚑ Improvements

  • Improved fire rate for P2020 and Wingman

v1.22 β€” Full Season 30 Update β€” August 10, 2026

✨ Additions

New weapons

Three weapons have been added and can now be picked from the Other category on the weapon select screen. All three accept any scope.

  • G7 Scout
  • Charge Rifle
  • Longbow

Weapon detection

The script now recognizes seven more weapons on its own while you fire them:

  • P2020
  • Wingman
  • EVA-8
  • G7 Scout
  • Charge Rifle
  • Longbow

Several of these are impossible to tell apart from their adaptive trigger data, because they share it with another gun β€” the Wingman, EVA-8, Mozambique and Nemesis all report the same thing, as do the G7 Scout, Longbow and other marksman weapons. The script now uses the controller's vibration to separate them, so the right weapon shows on the display and the right recoil pattern is applied without you selecting anything.

Rapid fire

Holding fire now shoots automatically with the P2020, Wingman, G7 Scout, Longbow and Charge Rifle, each at its own rate.

Rapid fire stops on its own once the weapon goes quiet, so it will not keep pulling the trigger after you run dry.

Recoil assistance

Recoil compensation has been added for the P2020, Wingman, G7 Scout and Longbow.

The Charge Rifle, EVA-8 and Mastiff take no compensation.

Laser hotkeys

Laser Btn, None and Corrupted have been added to the Hotkeys menu under Attach.

  • Lasers fit submachine guns and pistols, and barrels fit assault rifles and light machine guns, so nothing takes both. That means the laser hotkeys can share buttons with your barrel hotkeys β€” the script applies whichever suits the weapon you are holding.
  • A Corrupted laser adds extra recoil compensation on top of the usual amount: 5% horizontal and 25% vertical on Classic, 20% horizontal and 66% vertical on Linear.
  • Your loadout now shows Laser: rather than Barrel: when a submachine gun or pistol is equipped.

Two-tap Hotkeys

Added to the Settings menu, off by default.

With it on, a single tap of a hotkey assigns to your primary weapon and a double tap assigns to your secondary. Works for weapon, barrel and scope hotkeys alike.

πŸ› Bug Fixes

Recoil

  • Nemesis (charged) kept restarting its recoil pattern while firing and never got past the first few rounds. It now runs the full pattern.
  • Recoil compensation could apply far more pull than intended after swapping weapons. Picking up a new weapon now starts it on a 1x scope and no barrel instead of keeping the previous weapon's attachments β€” a leftover 4x was multiplying the compensation several times over.
  • Recoil timing kept running in the background after you released the trigger. It now stops with the trigger and starts clean on your next shot.
  • Fixed Alternator (double) applying no recoil assistance at all on the Classic response curve. Linear was unaffected.
  • Fixed a fault in the Wingman recoil data that made it read past the end of its own pattern.

Weapon detection

  • The P2020, Wingman and G7 Scout were being assigned to your secondary profile the first time you fired them, even on a fresh start with no weapons set. Any attachments you had already set were left behind on the first profile. They now correct the profile you are already using.
  • Firing a Longbow without releasing the trigger would eventually switch the display to a G7 Scout.
  • Firing a Charge Rifle on a fresh start briefly pulled down as though a Nemesis was equipped.
  • Swapping between two weapons that both keep the adaptive triggers active β€” picking up a Nemesis while holding a Charge Rifle, for example β€” was not noticed, and the script stayed on the old weapon.
  • A weapon that had already been identified could be pulled onto a different weapon by a passing vibration reading.
  • Per weapon recoil adjustments were being written to the wrong weapon. Light machine guns and weapons in the Other category shared the same adjustment slots, and some Other weapons overwrote unrelated settings entirely β€” adjusting the Wingman would quietly change a Hemlok value instead. Every weapon now has its own slot.
  • Fixed Unholster on ADS not showing in the Options menu. The option existed but the menu stopped one page short of it, so it could never be reached or changed.
  • Fixed the Locked/Unlocked message only flashing on the display during a match. Holding ADS + Melee now shows the state you toggled into for the full 2 seconds.

⚑ Improvements

  • - Weapon detection is far more accurate. Vibration rises and falls rather than sitting at one level, and the script used to read it on the way up β€” so a Wingman climbing to its own level would pass through the EVA-8 level and be identified as one. It now waits for the reading to settle before deciding.
  • - A weapon is held for as long as you hold the trigger. Once identified, it can no longer change to something else part way through firing.
  • - Recoil values can now be tuned for weapons in the Other category. Previously only the RE-45 could be opened on the Recoil screen. The P2020, Wingman, G7 Scout and Longbow can all be adjusted now, and your changes are saved.
  • - The Recoil screen now shows the name of the weapon you are actually editing. It previously always displayed RE-45.

v1.21 β€” Season 30 Update β€” August 5, 2026

πŸ› Bug Fixes

  • Fixed R99 weapon from not being detected.
  • Fixed Unholster on ADS not showing in the Options menu.
  • - The option existed but the menu stopped one page short of it, so it could never be reached or changed.
  • Fixed the Locked/Unlocked message only flashing on the display during a match.
  • - Holding ADS + Melee now shows the state you toggled into for the full 2 seconds, so you can always tell whether your loadout is locked.

⚑ Improvements

  • Manually selected weapons now apply recoil assistance on PS5 output.
  • Previously the weapon had to be identified from adaptive trigger data before anti-recoil would run.
  • Choosing a weapon from the Weapon Select screen or a weapon hotkey now applies its pattern as soon as you fire.
  • Automatic detection still takes over the moment it identifies a weapon, unless Locked is enabled.

v1.20 β€” July 12, 2026

πŸš€ Initial Release

  • Initial release to Zen Studio Live